A downloadable game for Windows, macOS, and Linux

Note: the web build was so buggy to the point of being unplayable, so I had to remove it, I'm so sorry. I have attached Mac and Linux builds below for non-Windows users, but they have not been tested, so please inform me if you run into any problems on those platforms.


Tetris, but you draw every shape by hand. That's basically what this game is.


Each turn, there will be a target shape you will have to draw. After drawing it, the shape will scale to match the target shape's area (so you can't get away with drawing tiny copies of the shapes). Then, each shape will become a physics object and fall into the board. Then normal Tetris rules apply - clear lines to get points, and when the board overflows it's game over.


Take note that sometimes it's possible for you to be unable to draw because the game is 'stuck'. In that case, just press the 'Space' key and you will be able to draw again.


Also, when drawing, please try not to let the line self-intersect, because otherwise it will mess with the physics engine and you get weird behaviour such as the shape falling through the board.


Also, the game can get quite laggy when there are too many objects on the board, this  is something I was unfortunately unable to fix within the deadline.


Controls: O to end game, R to restart, Esc to quit, Space to resume drawing if game gets stuck


Tools used:

- Godot 4.3.0

- Microsoft Paint

- sfxr


Background music: "If I Had a Chicken" by Kevin MacLeod

Game over sound effect is from Freesound

Font is from Google Fonts

All other assets are made by me.


Made in 96 hours for the GMTK Game Jam 2024.

Download

Download
drawn_to_scale_win.zip 35 MB
Download
drawn_to_scale_mac.zip 56 MB
Download
drawn_to_scale_lin.zip 29 MB

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